07.10.2019
Posted by 
Galactic Civilizations Patch 2.0 Average ratng: 9,0/10 4910 reviews
Galactic Civilizations Patch 2.0
  1. Galactic Civilizations Patch Notes
  2. Galactic Civilizations 2 Strategy Guide
  3. Galactic Civilizations Patch

Change Log Administrators. Starbases now require one 'Administrator' to build. Number of starting Administrators depends on galaxy size. Research certain Government Technologies to increase the number of Administrators. Current number of available Administrators can be seen on the resource bar or the starbase list tab. Diplomacy. General pass on conversation weights such that the AI will talk more and offer more interesting trades.

AI players who dislike you will charge you more in diplomacy. Changed diplomacy attitude label from 'allied' to 'loves (they're not allied). Changed diplomacy attitude from label 'war' to 'hates' (they're not at war). AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.

Check out the full patch notes for Galactic Civilizations III's 2.0 update. Galactic Civilizations II 2.0 Released! » Forum Post by Island Dog » Stardock has released a major free update to its a. The ultimate source of patches & addons for Galactic Civilizations 2: Dread Lords.

AIs will heavily weight their relations with other players based on who is at war with whom and why. AIs will tend to come to the aid of their friends even if the enemy is more powerful. AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings).

AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power. AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.

Balance. Home planet production points base increased from 1 to 10. Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together. AI is substantially better at evaluating what ship to build, when and where. Early game improvements made less expensive. Late game improvement benefits reduced slightly.

Research improvements have been rebalanced. UI Improvements / Bugs. By default, the auto-generated military ships will have their categories folded for easier UI navigation. When a player designs a ship, it will, by default, be added to the favorites.

Added the currency, morale, population, and turns information to the planet and shipyard window. Changed Terran and 'space monster' fighters size from small to tiny, matching the sizes for other factions.

This change prevents a crash in the ROT campaign. Map Editor: Fixed a problem that prevented the Mini-map Preview from working. Replaced Diplomatic Specialization 3 to be 'Efficient Administration' on all trees. (Base Game and Campaigns.). Fixed bad Matter Disruption Cost multiplier that was making Matter Disruption 2.6 times more expensive than it should have been. Changed the width of the asteroid tooltip window and 'nearest owned planet' value so that the value can no longer overlap.

Changed the width of the 'nearest owned planet' value in the asteroid context window so that the value can no longer overlap. Updated map lighting settings to decreased ambient light and increased key light to make the ships look less flat. Mercenaries: Ships that you can't afford are greyed out. Fixed issue where Ancient Kinetic Augmenter had weapon FX even though it is a support module.

Galactic Civilizations Patch Notes

Removed military ring Starbase range boost now that we have implemented Administrators. Fixed a problem that was causing rebellions in peaceful corners of the galaxy. Since diplomacy has been getting some love, would you please have a look at the research/culture/trade treaties and alliances. They currently only give benefit to the receiver and not also the giver.

Galactic Civilizations Patch 2.0

This is for me counter-intuitive and not as described in the diplomacy descriptions in-game. Please incorporate something like the changes of the two way alliances mod (not authored by me). Namely the addition of: xxxx Global Colony Multiplier 0.25 to the treaty definitions.

Also, please have a look at some ideology building descriptions that don't match the ideology traits descriptions, for example: Eminence in the benevolent tree, list the missionary center benefit as 1 ideology point per 10 turns. But the actual building tooltip list 1 ideology point every 5 turns. These are small issues, but will be nice to add some polish to the game for the big 2.0 final release. The treaties are also a great way to game diplomacy, I would implement an instance limit on them such as with the Exploration treaty. I am able to milk the AIs with these treaties constantly for credits and techs, so definitely an unintended exploit. Originally posted by:map sizes seem to be borked again. I started a game with gigantic.

Cheats

Its not anywhere close to the gigantic i was playing previously. Agreed: have to try more games but realized right away map looked wrong and met Yor on turn 2. Revealled map and very compressed and cluttered.

Gigantic size with 16 AI, habitable planets set to abundant and there were only 56 (normally 110 -150). On the positive side: blackholes and nubulea seamed more abundant (per my setting)! Update - tried 5 more games, same story: 44-60ish planets on gigantic maps with everything compressed.

Loose clusters just look like evenly distributed stars accross the galaxy. Taking a short study break to boot up a game with the opt-in - quick impressions: Admin system for starbaases is actually really awesome, and strangely by putting a limit to how many you can field, it opens up more options. I also think it makes smaller empires much more viable now too. Diplomacy is so much better on initial impresions as well.

They other civs are much more chatty, and even better, most of the time the chatter offers more meaningful choices on trade. Please, more of this! The only other quick feedback is to say that everyone is waiting for more info on the expansion pack - throw us a bone alreaady;).

Galactic Civilizations 2 Strategy Guide

Stardock's space strategy game 3 has undergone some big changes courtesy of the newly-released 2.0, including the addition of a new resource, Starbase Administrators, who are now required in order to construct starbases. Stardock said the admins, which will be available in restricted amounts, will make small empires viable by reducing the pressure to crank starbases out in large numbers. Diplomacy has also been reworked to improve the AI's ability to determine the quality of trade offers and react accordingly, while the Ship Builder interface has been changed to simplify navigation while simultaneously providing more information in the shipyard window, including currency, morale, and population. 'Version 2.0 is the culmination of many months of working closely with our community on the kinds of features players like but often don't get a lot of attention,' Stardock boss Brad Wardell said. 'The diplomatic AI is more sophisticated and plays a lot like a human would both in terms of trading and how they deal with the complex web of foreign relations. We also added a new concept called administration that is designed to let players have smaller empires that are competitive.'

Galactic Civilizations Patch

To mark the release of the Galactic Civilization 3 2.0 update, Stardock has both the base game and the Gold bundle on sale until January 30. A full list of the changes in the update is below.