13.09.2019
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Superbike 2001 Game Average ratng: 5,1/10 8077 reviews

For Superbike 2001 on the PC, GameFAQs has 4 cheat codes and secrets.

Good racing games from the past can usually be divided into two separate categories: the sim racer that the technical types like with all of the customization and realistic physics and high difficulty level, and the arcade style racers that really focus on the speed, ease of control, and general playability. There has been a pretty thick line between the two styles of racer that very few games have managed to cross successfully in the last few years. So it is with a big smile that I can tell you that EA Sports has managed to come up with a winner that will appeal to both the hardcore simmers and the arcade fans out there. This year's Superbike incarnation provides so many options and tweaks that anyone should be able to play happily.

But before we get into the tweaks and tricks that all of you will be happy to hear about, let's get into something that everyone can agree on. This game is damn pretty. The bike models in the game are no less than fantastic. The rider models are also no less than fantastic. And the tracks are beautifully rendered with bitmapped terrain and crowds less noticeable than it usually is in racing games. I can't even tell you how many folks walked by my desk saying, 'Wow.

What's that you're playing? It's tiiiiight.' EA spent some time nailing down all of the details so that you could really have the best experience possible. From the terrific animation of the crashes (I'll get deeper in to this little bit of wonderful in a second), to the simple little skidmarks that stay on the track, to the trophy ceremonies for winning a race, they are all top notch. Rider models are fantastic.

They didn't skimp and cover the rider's faces with a shaded visor or anything like that either, you can actually see the riders' faces inside their helmets. They'll also be kind enough to make rude gestures at you if you're sloppy and cause them to swerve. This option is open to you as well, although that move is usually saved for multiplayer games as the computer really doesn't give much reaction if you flip it off. The bike models are so detailed that you would swear they are real half of the time. To find anything wrong there, you would have to be extremely nit-picky.

Hell even the tires collect grass and dirt rings around them when you are unfortunate enough to wander off of the asphalt. You wouldn't really think that it would be so noticeable, but when you see the tires and spokes spinning on the bikes, it'll make you smile. One of my favorite parts of the game (yes it's a small one) was the animations that happened when you would hit a bump or take a turn wrong. Watching the riders try to keep their balance by sticking a leg out or sitting up in their seats was a real treat.

Even better were the animations when you really screwed up and the riders left their seats for a second, hanging on only by the handlebars. It really just put a crink of pain in your face anticipating the crash that is almost assuredly going to happen. Don't worry though, those of you that don't have a great computer will find plenty of different options to turn down the quality of the graphics if you need to. So now that the sugary coating is out of the way, let's delve into the gameplay a bit. I have to admit, I'm not really sure how to start here.

There are so many options that change the gameplay so much, it's all a blur in my mind. I guess we'll start with the four main settings, Rookie, Amateur, Pro, and Real. These big options change several other little ones that will change the gameplay. Rookie is a fairly easy and arcadey, 'you can't really fall over unless you want to,' style of game and Real is a butt hard, 'oh my God, why can't I stay on my bike?'

Sim type of game. So you can take one end or the other, split the difference, or mix and match options yourself if you find it's more difficult for you with some things on or off.

Options to choose from include computer assistance for the brakes, acceleration, and steering so the game will slow you down a bit when you approach a turn, keep your speed at a good level, and correct any over or under steering, brake effectiveness, auto rider movement, and of course transmission style. There are also a slew of realism settings that can be switched on and off including manual bike setup, tire management, full crash (on will make you watch your guy pick up your bike and start again where off will just have you pop back up), engine failure, and bike damage. All of these options combine for an extremely wide range of game style and should satisfy even the pickiest of consumers. You'll just have to test everything out to see what it is that you like the best.

Once you've chosen your difficulty (I would recommend starting out a lower level, even if you are a hardcore sim junky) and turned all of your options on and off, you'll need to pick a rider and bike to play with. All of the Superbike teams are in on the action including the likes of Suzuki, Ducati, Honda, etc. After you've picked the team you want to ride for, you can pick a rider from that team. If you don't like his name, you can change it. There's plenty of info on both the bikes and the riders that you can peruse in order to pick the combo perfect for you. I tried several different riders and bikes and could feel a bit of difference in the way some of the bikes handled, but the rider didn't seem to make any difference. After you've selected your bike and rider, you will need to pick what kind of game to play.

Options are pretty familiar here with the first being the obligatory Quick Start that will catapult you into a race at the back of the pack. The second is Single Round that will let you race the practice laps, qualifying rounds, and finally the race. For both of these you'll need to pick from the 13 different Superbike tracks available to you. The third option is training, where you should start your adventure in racing. You pick a track and race by yourself and at any time, you can open up the pause menu where you will see a map of the track. You can click on different parts of the track and voiceover tips will play to help you conquer that section. The last single player game is Championship where you can race through all 13 tracks.

Points are doled out for what place is taken and whomever has the most points at the end of the season is crowned supreme champion of the universe and ruler of all that is. One quick note on controllers.

I must say that it is almost imperative that you have some kind of analog control to make precise movements. I used a gamepad and the keyboard and it really makes the game near impossible to play well. My controller of choice was a joystick and I recommend that if you have the resources to get one. Once you get into the race, the real fun starts. The physics model in the game is near perfect.

Of course the effects of the model change with the difficulty setting. The low levels are really just a fun romp around the track without much chance of falling due to the computer help you'll receive, but when you step it up to real, you might as well go out and get on an actual racing motorcycle. It is damn hard. If you go off the road, you'll be in a world of trouble. If you over or under steer, you'll be in a world of trouble.

If you look at your bike wrong, you'll be in a world of trouble. EA really did a great job capturing the skill it takes to be a world-class rider.

You won't be prefect at this game right off the bat. You probably won't even be good at the real mode for quite some time. But at least you won't suffer the road rash and injuries it takes to actually become good at the real sport.

Seeing some of the nasty crashes that can happen in the game really make me thankful for padding that a computer screen supplies. The crash models in this game are some of the most entertaining and painful to watch that I have ever seen. Bikes go sliding, flipping, spinning, and twirling and the riders go sliding and flying through the air so realistically, you'd swear you were watching a real accident. The only thing the crashes are missing are ambulances and fire trucks to go speeding onto the course to pick the poor sap and his bike up. So should you buy this game?

If you love racing games, the answer is a definite yes. It's a top-notch racer that should be on your wish list this year. It leans toward the sim side of things, but does a great job crossing that line separating most arcadey and simmy racing titles. If you can spend the time to master this title, you will have one of the most fun and realistic racing experiences that you can find on a computer.

Dan Adams. 8 Presentation EA Sports and its usual slick interface do the job. The manual is satisfactory but nothing to write home about.

9.5 Graphics This game is just soooooo pretty to watch. Great bike and rider models fly down fantastic tracks with superb animations. What else can I say?. 8.5 Sound Nice bike engine sounds and crashes but average everything else.

Here's one thing they can work on for next year. 9 Gameplay This game has one of the best physics models I've ever encountered and tons of options to suit your style of play.

Milestone

This should appeal to all different types of racing fans. 9 Lasting Appeal You'll have to play this one a whole lot to get good which translates into a lot of playing time.

Besides that, it's just fun.

Superbike 2001 includes every 2000 World Championship track, factory rider, and factory bike. Just a few of the bike manufacturers featured are Kawasaki, Suzuki, Honda, and Ducati. Training sessions and difficulty adjustments allow players to learn how to ride at their own pace. Some of the other inclusions are weather effects, replays, motion-capture animations, and online play for up to eight players. As stupid as it may sound, but 'It's in the Game' became my favorite sentence over these couple of years because it was always followed by a good game.

EA Sports is one of the trustworthiest companies as their games rule the sports/racing genres for years. Those people had the skill to bring us great 3D engines back in the days we still had our 486s, and kept improving them as the technology advanced, which was obviously enough to remain at the very top of the gaming market.

Not even I am sure if I should criticize or praise them for it, but it is evident that each new edition of their sports serials brought minimal changes. It seems as though they spent all that time designing new menu outlook, shooting cut-scenes, some minor tweaking and considering what unimportant novelties to introduce in order to make the customers buy the new edition. Those novelties mostly came down to updated info on sportsmen/vehicles/championships, and rarely some new options. Sql server 2005 enterprise x64 crack.

The new Superbike 2001 fully sticks to this clich'. This game appeared in stores seven months after its predecessor.

I can not say why the programmers had to rush this much. The 'novelties' in this game took the shape of the newly introduced training mode. I always best enjoyed learning to drive while chasing other drivers and watching what they are doing, but I did find this option very useful because it will help you learn all the tricks needed to win each track. As the camera approaches each bend, the announcer gives you hints on how to properly pass it, giving you optimal speeds and routes. Thanks to its several levels of difficulty, Superbike 2001 is an acceptable solution for a variety of players because the levels have been properly balanced. If they reduced the difficulty to minimum by turning on all sorts of in-game aids like the yellow line signifying ideal racing line, accelerator help and extra brake power, even the clumsiest players would have to admit the game was playable. The bikes act totally realistic and all through the game I had the feeling I was controlling the1000cc behemoths.

If you're not ready to try out a verisimilar motorbike simulation, or if you do not have a quality game controller, I would never recommend you to choose the Real mode. I was quite successful against the CPU controlled opponents on the Pro mode, but once I shifted one step higher to Real. Let's just say I'd rather forget the day. My problem was that I dared tread the asphalt using the keyboard. I didn't manage to pass a single bend.

I was dazzled. Hey, I did keep beating those computer players in the Pro mode, didn't I? I got that irritated that I went back to the Pro level after a couple of unsuccessful attempts. As I was frustrated I started losing there too, so I went all the way down to the amateur level.

Not even that helped. I just couldn't pull myself together. I got that scared of those bends that I made more and more mistakes.

My only option was to leave the game for tomorrow. There you have it - never try to play the Real mode without a very good joystick (and don't think that setting keyboard sensitivity will help, it has absolutely no effect). Partial release of the acceleration or steering key when the bike enters the bend can only have bad effects like sliding on track. And if you do keep them pressed all the time, the engine has a good chance to break. I simply had no solutions to this problem. The entire race simply turns into a competition against yourself. Well, at least I saw a bunch of well motion-captured falling sequences.

The game features 10 drivers and 13 tracks, three of them being new (Valencia, Oscherslebe and Imola), and two new bikes: Suzuki Bimota SB8R and Honda VTR1000SP. The game itself looks perfect. The graphics are great, and what's more, it's not at all too requiring.

I played the game on a low-end Celeron 400 equipped only with a good old Voodoo2 accelerator and everything went smoothly with a decent frame-rate. The track scenery is sufficiently rich to make even those who are not exactly big motorbike fans, glued to the screen.

Only the trees (2D sprites) could be said to have somewhat worse textures with ugly yellow rims. The game also features numerous visual details, like the color of your tires changing depending on the surface you were driving on. Particle effects look fantastic. Accelerating, flying off track and similar actions create but small yet sufficient quantities of dust, and when you fall, you'll see the tiny sparks.

Motorcycle

If we disregard the minor (?!) flaw that there is no smoke coming out of bikes' exhaust pipes, the game has a perfect balance in eye-candy. For instance, the lens-flare has not been over done; it's just there to obstruct visibility when you're driving straight towards the sun. As you pass under the trees and they cover the sun, the effect will fade of, and you'll only see the shadows of the passing trees. Driving in the rain leaves the best impression. Just watch those raindrops smash against your hood and slowly fade away.

The drivers (their models) have been done very well. The programmers 'sacrificed' several stunts who had to perform various tricks in some studio; finally giving us realistic and detailed movements. We can see drivers prepare for the race and taking optimal positions according to their speed, trying to hold on to their bikes in perilous situations, and finally fall. No, I'm not a sadist, but I really enjoyed watching them fall off their bikes. You can occasionally spot some frames missing, and the game seems to have a bug, which prevents the driver from falling if you hit the fence directly, regardless of speed. Bike models are exact replicas of real motorbikes.

They all look highly realistic and detailed all with sponsor stickers. The only flaw of this engine is the complete lack of damage models. I wish they had not rushed this much. Still, they obviously had to leave something Superbike 2002. The sounds are quite admirable. Engine sounds and other effects become the quality of graphics. The commentator will occasionally say something like: There looks like Kawasaki is down!

And he won't bother you too much. The opponents and their AI vary. I sincerely expected them to drive more aggressively and wisely. Either I'm that good (which I sincerely doubt) or they rally could try to win a bit harder. I got severely irritated by their inability to avoid bikes that stand straight in front of them. Our driver isn't much better either. When he falls off, he'll run to his bike as slowly as possible.

Superbike 2001 Game

If she were in the lead and fall off the bike, still having a chance to win, even my grandmother would run towards the bike like Ben Johnson with on heavy drugs, and she would certainly take the shortest route rather than going around the bike. And once the computer opponents start to irritate you, you can always play a game against your friends. The game supports LAN and Internet play for up to six players and a split-screen mode for two players. And there you have it. Superbike 2001 is currently the best biker game out there, defiantly deserving a place in your collection, but ONLY if you don't already have a copy of Superbike 2000.

Microsoft Windows

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